Hi Jim, a quick update:
The more I play with this, the more I love it.
Your pipeline between Daz and Tailor is great!
The only thing that gives me a little trouble is not being able to choose where to “send anim” and “read cloth” every singe time from and to Daz… it always works perfectly the first time, but whenever I have to re-start a project later on, the 2 programs seem to forget where (to and from) they are saving/reading their files.
Please note: I’m a push-to-the-limits kind of beta tester, so I’m choosing to play with extreme character morphs and cloth styles that are a bit tricky - even so, both perform superbly inside Tailor.
It’s never been so fast, easy - or fun - to create clothing for avatars!
Your ap is even great for beer bellies and pregnant ladies (or even just elderly forest creatures with bad posture, as shown below), just by increasing the collision margin to eliminate flesh poke-through around the belly button (and created in under 30 seconds!!!);

It’s only after the clothing is brought into Daz that I start to hit a few walls - so maybe you can help with this, or maybe this would need advice from Daz, or maybe both, (or better yet a pipeline directly with iClone) but either way, I thought you might like to know, if you don’t already, that (for the purposes of exporting the new clothed avatars from Daz as fbx avatars for use in other software, such as iClone/Unity etc) that:
- Inside Daz, we can prepare for export by rigging the clothing to an adult sized Genesis 3 without too many problems - but there’s a resizing issue happening when I try it with an extreme morphs, for example:
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This Christening gown resizes too small after rigging via the Transfer Utility Tool;

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This Elderly Queen Forest Critter’s dress is also too small after rigging, even though the character is very large, and I therefore I half-expected the cloth to be too big after rigging;

- and in all test cases so far, I can’t save the SimMesh to my Library in Daz without Daz crashing, no matter how simple or tricky the mesh and clothes seem to be.
Please note: I also tried dressing an ordinary Default Genesis3 Male in Artful Tailor using the male christening gown, and once again, it worked great in Tailor…
… so I was hoping that I could rig and save it in Daz to re-size it manually to other characters using the vertices or re-fit tools…

but Daz crashes every time I try to save the SimMeshes to my library.
So for exporting to other programs, it seems as if Rampa’s Blender method, or War Lord’s 3DS Max method are currently the most viable for exporting from Tailor to iClone… so far they’ve been using default characters, so I’ll try their methods next using more Toon Generation Morphs and see how I go.
As for exporting the SimMeshes from Daz to iClone, it may be that I’m missing a simple step. I export other poser and daz clothes to iClone regularly, but I’ve never had to rig or weight map them first.
And in the meantime, if anybody can suggest a solution for exporting the SimMeshes from Daz to FBX, iClone, Blender, Poser, Maya, Unity or wherever, please let me know.
Kind regards until then.
This ap is AMAZING!


