Please don’t apologize for either of these things. If someone did already bring these things up then seeing you repeating them would be a useful reminder of there importance. If they are already part of the tool and you can’t figure them out, then that would be an even more useful reminder that something needs to be either documented or made more visible in the UI.
I agree. The friction of both the body and the cloth is currently set to a fairly low default value. The current behavior is a pretty good representation of a very smooth satiny cloth on a dry and not very sticky human. This choice tends to produce better initial draping and avoids occasionally weird behavior when friction is too high.
The right answer here is to add a parameter for tuning this both on the figure and the cloth. Since the underlying code is already there, this should be pretty easy and likely to show up in the next release.
The wind is currently a constant force, so I’m glad it looks that way What I do to get the turbulence is to mess around with the sliders during the animation. Because things are real-time or near real-time this can work surprisingly well. This isn’t an excuse not to look into adding turbulence however. Good feature request.
Could you be more specific about what you want here? Maybe with a few pictures or short animation? I often add in other clothes - pants in particular - after simulation to the renders and this works just fine. For the case where the pants are a little bit thicker, you can increase the “Collision Margin” under simulation settings. This makes the figure a little bit bigger and can often make adding other cloths later work well.